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Beholder stats monster manual
Beholder stats monster manual















This even helps flesh out his people, perhaps! Maybe the bugbears in this area follow animal spirits in general and the spirit of a massive bear in particular. He may have great durability but is quick to anger but slow to calm down. He might fight with bear claws instead of a long spear of sword. Perhaps he's larger in size than normal and wears the fur of a great bear. Inside and outside of battles, this defines the bugbear's being. In battle, this bugbear is now a tank, capable of taking massive amounts of damage. Instead of granting a bugbear just the basic Rage ability of a Barbarian, let's enhance it with the first tier of features from the Path of the Totem Warrior subclass, the Bear totem in particular. With the simple addition of the Barbarian's Rage to the bandit stat block, we've built a better monster. The rage ends when the berserk bandit is defeated, or he or she ends it willingly as a bonus action. The berserk bandit has advantage on Strength checks and Strength saving throws, +2 damage to all melee weapon attacks, and resistance to bludgeoning, piercing, and slashing damage. To help remind us of what the berserk bandit's rage does, we can jot this down: Is this berserk bandit frothing at the mouth as they charge into battle? Do they strike friend and foe without care? As we describe their attacks in combat, we can now color them as a wild brute, veins popping and swings heavy but quick! Immediately, this transforms them from a humanoid with a basic weapon into a real threat on the battlefield and gives us a real personality we can play on. Give the bandit a normal Rage, no extra abilities from subclasses. We can pair a single trait from Barbarian with a bandit stat block to form a berserk bandit. There are loads for us there, more than enough to efficiently make four opponents for the player characters (PCs) to encounter.Ī berserk bandit rages in a piece by John Stanko, © Wizards of the Coast. Let's take a look at the Player's Handbook for fifth edition and the Barbarian class in this article.

#Beholder stats monster manual manual

From the Dungeon Master's Guide and the Monster Manual of fifth edition to older tomes like the Lords of Madness and the Book of Vile Darkness of third edition, but why stick to books regularly used by DMs and DMs alone? Especially if we'd like to add greater thrill to our battles with extreme ease, we can mine books pointed at players and use the information inside them to make meatier monsters. Not every creature is here (honestly if there wasn't something that looked close or was a staple I didn't do it, not until they add shaders or more minis).As Dungeon Masters (DMs) we have plenty of weapons in our arsenal to craft compelling creatures for the adventurers to battle and/or interact with. Link for stat set up: talespire://stat-names/AQAIAkFDBVNwZWVkA1NUUgNERVgDQ09OA0lOVANXSVMDQ0hBĪs long as you label your campaign stats as these in order then you will see the correct values according to the Monster Manual.Īll are in page # order. The stats break down in order as follows: AC, Speed, STR, DEX, CON, INT, WIS, CHA

beholder stats monster manual

Goblin (166) < number is a direct reference to the page # where the monster stat block can be found Each creature has a stat block on it and name.

beholder stats monster manual

You can copy and paste the creature directly into Talespire! Just highlight all the text behind the monster title and boom. Here below I have started creating a lot of the creatures in the DND 5e monster manual (with page numbers)















Beholder stats monster manual